RealTimeUserTracker
The actor in charge of tracking the real-time location of users, reacting to their movements and status changes. This actor is managed by Akka Cluster Sharding.
Attributes
- Graph
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- Supertypes
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class Objecttrait Matchableclass Any
- Self type
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RealTimeUserTracker.type
Members list
Type members
Classlikes
A SelfMessage triggered regularly by a timer to check whether the user went offline.
A SelfMessage triggered regularly by a timer to check whether the user went offline.
Attributes
- Supertypes
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trait Singletontrait Producttrait Mirrortrait Serializabletrait Producttrait Equalstrait SelfMessageclass Objecttrait Matchableclass AnyShow all
- Self type
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AliveCheck.type
A SelfMessage indicating the spawned async operation has completed with an unuseful result.
A SelfMessage indicating the spawned async operation has completed with an unuseful result.
Attributes
- Supertypes
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trait Singletontrait Producttrait Mirrortrait Serializabletrait Producttrait Equalstrait SelfMessageclass Objecttrait Matchableclass AnyShow all
- Self type
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Ignore.type
A message sent by the actor to itself in response to an async operation or to initiate an action proactively.
A message sent by the actor to itself in response to an async operation or to initiate an action proactively.
Attributes
- Supertypes
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class Objecttrait Matchableclass Any
- Known subtypes
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object AliveCheckobject Ignore
Attributes
- Supertypes
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trait Serializabletrait Producttrait Equalstrait AkkaSerializableclass Objecttrait Matchableclass AnyShow all
Value members
Concrete methods
Concrete fields
Uniquely identifies the types of this entity instances (actors) that will be managed by cluster sharding.
Uniquely identifies the types of this entity instances (actors) that will be managed by cluster sharding.
Attributes
Labels used to tag the events emitted by this kind entity actors to distribute them over several projections. Each entity instance selects it (based on an appropriate strategy) and uses it to tag the events it emits.
Labels used to tag the events emitted by this kind entity actors to distribute them over several projections. Each entity instance selects it (based on an appropriate strategy) and uses it to tag the events it emits.